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体素忍者角色

角色与 3D 玩偶 体素 像素艺术

中文完整提示词

干净的体素艺术 3D 角色,一名潜伏忍者蹲伏于瓦顶之上,为独立战术游戏设计。一切形体由统一比例的立方体素构成,无平滑曲面。炭灰头巾蒙面只露窄缝,露出两枚蓝色小方块眼睛,深靛长袍系一条朱红编织腰带,手部无指缠布。弧形武士刀平贴背后,刀柄从肩头探出;腰间几枚长方形手里剑。三分之二略俯视微倾视角,弱正交投影以保留体素网格的真实。布光:上方冷月蓝主光,画外发光屋顶招牌洒下品红霓虹反弹光,瓦面上淡青轮廓光。材质:哑光无渐变体素面,仅在接缝以极淡 AO 暗示进退;腰带与双眼以轻微发光提亮。背景低分辨率体素都市天际线延入星空,一枚较大体素月亮。一只飘动的纸灯笼内含矩形体素小焰。配色:靛、炭、朱、月白。

English full prompt

A clean voxel-art 3D character of a stealthy ninja crouched on a tiled rooftop, designed for an indie tactics game. Every form built from clearly visible cubic voxels at a consistent scale; no smooth surfaces. Charcoal hood and wrap leaving only a pale slit of face with two tiny blue voxel eyes, deep indigo robe with a single woven crimson sash, fingerless wraps on the hands. Curved katana resting flat across the back, hilt poking over the shoulder; a few rectangular shuriken tucked at the waist. Three-quarter overhead camera at a soft tilt, mild orthographic projection to keep the voxel grid honest. Lighting: cool moon-blue key from above, magenta neon bounce from a glowing rooftop sign just out of frame, faint cyan rim on the rooftop tiles. Materials: matte unshaded voxel faces with very subtle ambient occlusion in seams; the sash and eyes use slight emissive lift to pop. Background a low-resolution voxel city skyline rolling off into a starfield, with one larger voxel moon. A drifting paper lantern with a tiny rectangular voxel flame floats nearby. Palette: indigo, charcoal, crimson, moon white.

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